Many first-year students, especially those with no previous experience, have difficulties learning and understanding Computer Science. This is due to a variety of factors including lack of engagement and low motivation. Students who have difficulty with content in their first semester often experience a noticeable drop in motivation compared to those who perform well. This decline in motivation can lead to a cycle of lower grades and continued disengagement. To combat this issue, the use of games as a learning tool (i.e. game-based learning) can be utilized. Extensive research on game-based learning has frequently yielded positive results but tends to take a generalized approach. This project focuses on the effect that real-time competition has on the motivation and engagement of first-year Computer Science students.
This project was split into three (3) separate sub-projects developed by each member:
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Dungeons and Developers - A Real-Time Competitive Programming Game
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Dungeons and Developers - A Real-Time Competitive Programming Game
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