This project investigates whether a computer vision based interface is comparable to a traditional external controller in terms of immersion, in the context of mobile virtual reality simulations. Current popular interface approaches trade monetary cost for level of interactivity. This is an issue as lower levels of interactivity reduce immersion and this would lower user engagement in educational applications that are budget-constrained. This project proposes an interface that uses the embedded smartphone’s camera to track markers in the real-world. This allows users to control virtual objects, through the manipulation of real-world objects, without any additional electronics that would only add to the cost of the overall virtual reality experience.
Watch presentations, demos, and related content
Video Presentation
Demo: Vision Controller
Like, comment, and subscribe on YouTube to support the creator!
Demo: Vision Controller
Demo: Samsung Electronic Controller
Like, comment, and subscribe on YouTube to support the creator!
Demo: Samsung Electronic Controller
Explore the visual story of this exhibit
Samsung Electronic Controller
Vision Controller
Vision Controller In Game
Banner