This project investigates whether a computer vision based interface is comparable to a traditional external controller in terms of immersion, in the context of mobile virtual reality simulations. Current popular interface approaches trade monetary cost for level of interactivity. This is an issue as lower levels of interactivity reduce immersion and this would lower user engagement in educational applications that are budget-constrained. This project proposes an interface that uses the embedded smartphone’s camera to track markers in the real-world. This allows users to control virtual objects, through the manipulation of real-world objects, without any additional electronics that would only add to the cost of the overall virtual reality experience.

Videos



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Documents


Images



Samsung Electronic Controller

Vision Controller

Vision Controller In Game

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